You will have to pay again for Minecraft: Xbox One Edition.
They already said that nothing will port over except your profile. You bought Minecraft: Xbox 360 Edition, that will not port so you will have to buy Minecraft: Xbox One Edition. That’s the way it’s gonna be.
Another thing was that all the updates are free and then they will most likely stop when they catch up to the PC version and then release updates as DLC that they charge you for. This is just my own speculation, so don’t believe it if you don’t think it’s true. I may be wrong about this part.
Written by C4_and_Waffles
Pay for it? Probably. Owners of Minecraft have to buy Minecraft: Xbox 360 Edition. So this is another “version” of the game (Xbox one edition). Same with Pi, and portable versions.
As for where in the updates, it is probably going to be as far as they can. Part of the issue right now is RAM. the Xbox 360 has 1/2 GB of ram. This makes infinite world generation impossible, as well as a number of other features we just can’t do. However, the Xbox One has 8GB. While that all won’t be allocated to Gaming, if even half of it is the possibilities are 8x greater than they are on the Xbox 360. This means we will be able to handle more mobs (cause the current count of mobs is sadly sparse), more world, and more mechanics. Since they know about it now, why not push it further than the contract? Its obvious they’ll have to keep updating.
While a probable impossibility, I’m keeping my fingers crossed for a nearly equivalent version of the game. The Xbox One is equal to your good PC’s running this game, so why not try to match feature for feature? Yes, time is an issue, but if you know about it now, begin the porting of code. Sales would be off the charts if people knew they were getting the same product as the PC at around the same time the PC is getting it….again, a probable impossibility, but a faint hope!
Written by JohnnyReklaw
From the statements made by Mojang at Minecon 2012, certainly understandable that Mojang wants to maintain at least some “creative control” over their own game.
In reality though, they have already relinquished a lot of that creative control to various mod authors who have been driving the game into their own various directions for a long time now… creating public demand for the more popular mods… and further determining in what directions Mojang will like take the game in the future.
Because 4J is programming the Xbox version of the game in a more formal business “partnerhsip” with Mojang, Mojang probably has more direct control over what 4J can and cannot do creatively than they have over mod authors. The last we heard about 4J taking the Xbox edition in it’s own direction was in statement that basically said they would be discussing this with Mojang. In reality, we don’t really know whether Mojang agreed to allow 4J to take the Xbox Edition in it’s own direction.
Written by UpUp_Away95